Territory: Exploring the Art of 3D Environments

Territory: Exploring the Art of 3D Environments

I had the immense pleasure to be one of the 11 artists invited to be part of the Art of 3D Environments Exhibition, hosted by Gnomon Gallery in Hollywood.
Together with me will be Alex Alvarez, Toni Bratincevic, Francesco Corvino, Marek Denko, Devon Fay, Dragos Jieanu, David Lesperance, Stefan Morrell, Nicolas Pierquin and Helder Pinto.

If you’re close to California at April (2-11), It would be a honor if you come by to take a look in our works. ūüėČ

More info here: https://www.gnomon.edu/community/gnomon-gallery/territory-exploring-the-art-of-3d-environments

1
It’s a big honor to be among¬†all the guys who inspired me for being who I am today, so thanks very¬†much Gnomon for the invitation.

(I’ll post pics from the event¬†here later!)

Share this:
Melting Logic is still here, UPDATE TIME!

Melting Logic is still here, UPDATE TIME!

HEY YOU ALL. WE’RE NOT DEAD!

This is the most important fact of 2015 that everyone should know, we’re very sorry for the extreme¬†lack of updates in the past months days, but fortunately WE DO HAVE A GREAT EXCUSE! or a bunch of excuses, but all great, anyway.

Against all¬†beliefs, we didn’t¬†put¬†everything aside to become a team of drug dealers or cat owners, but instead, we certainly made a crucial step in our lives for both our professional carrers. Want to find out? ūüėČ

Continue reading →

Share this:
Weekly #5 – May 12th

Weekly #5 – May 12th

Hey there fellas! It’s been some time since we last been here, but we’re still doing work!

To be honest with you, we had some misfortune, which kinda delayed our dev for some time, so this week we won’t have the weekly we usually have full of information, but just some small peek for what’s to come next week!

There’s at least 4 new features in this image!

1aq

 

Well, stay around and next week you’ll see what all of this is about ūüėČ

Share this:
Quick Programming Tip: Get Overlapping Area Between Two AABBs.

Quick Programming Tip: Get Overlapping Area Between Two AABBs.

Another Quick Programming Tip comes today. Since I searched through google how to get a the box generated by two overlapping AABBs and found nothing, I found the answer myself and thought it would be good to share it here, so here it goes!

The Question:

You got two AABBs, you know they intersect, and you want to find this inner area, how would you proceed?

2015-04-29 20_16_02-Blender
Continue reading →

Share this:
W.I.P: Melting Candles ‚Äď UV / Shading

W.I.P: Melting Candles ‚Äď UV / Shading

And here we are with the second part of our candles W.I.P post!
A big amount of stuff has changed in the meantime between this and the first post, I dropped out the first candle concept I had in mind and decided to follow another direction, after a bunch of thoughts and tests on scene layout and optimization.

Even with a highly optimized geometry from Meshlab, a proper melted candle didn’t seem to be very friendly for realtime¬†purposes, a single candle with some melting wax had about 1k triangles.¬†For a single asset: OK, but for something that need to be scattered around a good amount¬†of times? hmm, nope.
screenshot011

In the meantime, what I had discovered in my tests is that with subsurface scattering you could just stack several candles together and they would still look coherent, with an almost seamless transition between them, so I had the idea to model only the candles as a group of assets, and a bunch of melted wax set as a complement. This way I’d be able to create a scene with several melted candles together and stuff like that without the huge drawback of a performance, hit as we’ll just have extra geometry where we really need it. Continue reading →

Share this:
What To Know When Creating Next Gen Assets

What To Know When Creating Next Gen Assets

Hey guys! I wrote an extensive guide about the next gen asset pipeline for my role at CGMasters, I hope I could clarify some doubts about the general pipeline of game art, and also show my general workflow when working in our current game, Arena:

‚óŹ References

‚óŹ When to use triangles

‚óŹ Getting ready for sculpting

‚óŹ Thoughts on retopology

‚óŹ What makes a good UV unwrap

‚óŹ Getting good normals from a bake

‚óŹ Next gen texturing

‚óŹ Resources (LOTS!)

Check the full article here: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets

Share this:
Quick Programming Tip: Rotate Actor to Face and the Perp Dot Product

Quick Programming Tip: Rotate Actor to Face and the Perp Dot Product

Here’s a new occasional series: Quick Programming Tips! These we’ll usually be a question for a small problem, and the solution with explanation for it.

The Question:

Here’s the first one! How do I rotate progressively a entity to face another entity? For example, you have two entities Red and Blue. You want Blue to attack Red, but Blue is not facing Red, but the opposite side.

Blue is facing the opposite side.

Blue is facing the opposite side.

Obviously, if Blue attack Red without facing him, it will not look good at all. So he has to look in the direction of Red to properly attack him.

Continue reading →

Share this: