What To Know When Creating Next Gen Assets

What To Know When Creating Next Gen Assets

Hey guys! I wrote an extensive guide about the next gen asset pipeline for my role at CGMasters, I hope I could clarify some doubts about the general pipeline of game art, and also show my general workflow when working in our current game, Arena:

● References

● When to use triangles

● Getting ready for sculpting

● Thoughts on retopology

● What makes a good UV unwrap

● Getting good normals from a bake

● Next gen texturing

● Resources (LOTS!)

Check the full article here: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets

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