Weekly #5 – May 12th

Weekly #5 – May 12th

Hey there fellas! It’s been some time since we last been here, but we’re still doing work!

To be honest with you, we had some misfortune, which kinda delayed our dev for some time, so this week we won’t have the weekly we usually have full of information, but just some small peek for what’s to come next week!

There’s at least 4 new features in this image!

1aq

 

Well, stay around and next week you’ll see what all of this is about 😉

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Quick Programming Tip: Get Overlapping Area Between Two AABBs.

Quick Programming Tip: Get Overlapping Area Between Two AABBs.

Another Quick Programming Tip comes today. Since I searched through google how to get a the box generated by two overlapping AABBs and found nothing, I found the answer myself and thought it would be good to share it here, so here it goes!

The Question:

You got two AABBs, you know they intersect, and you want to find this inner area, how would you proceed?

2015-04-29 20_16_02-Blender
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Quick Programming Tip: Rotate Actor to Face and the Perp Dot Product

Quick Programming Tip: Rotate Actor to Face and the Perp Dot Product

Here’s a new occasional series: Quick Programming Tips! These we’ll usually be a question for a small problem, and the solution with explanation for it.

The Question:

Here’s the first one! How do I rotate progressively a entity to face another entity? For example, you have two entities Red and Blue. You want Blue to attack Red, but Blue is not facing Red, but the opposite side.

Blue is facing the opposite side.

Blue is facing the opposite side.

Obviously, if Blue attack Red without facing him, it will not look good at all. So he has to look in the direction of Red to properly attack him.

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RTS Movement and Basic Behaviors on Unreal Engine 4

RTS Movement and Basic Behaviors on Unreal Engine 4

For the past 3 years that I’ve been exploring the world of Entity-Component systems, I still find Unreal Engine’s approach one of the most solid ways of handling input and character controlling, however, it is kinda hard to imagine a game that’s not a FPS or an Action game modeled around it, since it seems that’s what it was built for. Since very often I see the argument that Unreal is not good for games that are not FPS, in this article I’ll walkthrough how to setup an RTS/RPG controller system for Unreal Engine 4.

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Unleash Arena

Unleash Arena

It’s 2015. You look around and think: everyone you know, boys, girls, ladies and gentlemen, most of them, if not all, grew up with and have stories with\about games. Some used to play Atari in the old good days (that’s probably your father or uncle), some born in the Minecraft era (that’s probably your little brother or sister), but all of them share the same taste of liking an experience that brings them to a relaxing state, where they can just have fun with a keyboard or joystick and forget the rest.

Games are so magical that people can’t simply just experience them, ideas come and go on their minds all the time: “wow, what if in this game you could…!?”, ” I dreamed about a game where you were a … And had to …!”. That happens to everyone, you can’t avoid it, and that’s maybe what makes everyone love games.

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Coding top-down movement with Box2D (and a new project)

Coding top-down movement with Box2D (and a new project)

Sometimes you decide you want to code a specific game genre once in your life, and until you develop something like what your mind pictured, you’ll be a slave of your mind. Nothing more will be done until you fulfill your inner gamedev wishes!

That’s the story of me. I always loved Top-down action games. Be it an ARPG like Legend of Zelda series, a brawler like Super Bomberman or a car stealing nirvana like PlayStation 1’s GTA 2, I love’em all. Instigating, I never tried to code one… Until now.

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