Melting Logic is still here, UPDATE TIME!

Melting Logic is still here, UPDATE TIME!

HEY YOU ALL. WE’RE NOT DEAD!

This is the most important fact of 2015 that everyone should know, we’re very sorry for the extreme lack of updates in the past months days, but fortunately WE DO HAVE A GREAT EXCUSE! or a bunch of excuses, but all great, anyway.

Against all beliefs, we didn’t put everything aside to become a team of drug dealers or cat owners, but instead, we certainly made a crucial step in our lives for both our professional carrers. Want to find out? 😉

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W.I.P: Melting Candles – UV / Shading

W.I.P: Melting Candles – UV / Shading

And here we are with the second part of our candles W.I.P post!
A big amount of stuff has changed in the meantime between this and the first post, I dropped out the first candle concept I had in mind and decided to follow another direction, after a bunch of thoughts and tests on scene layout and optimization.

Even with a highly optimized geometry from Meshlab, a proper melted candle didn’t seem to be very friendly for realtime purposes, a single candle with some melting wax had about 1k triangles. For a single asset: OK, but for something that need to be scattered around a good amount of times? hmm, nope.
screenshot011

In the meantime, what I had discovered in my tests is that with subsurface scattering you could just stack several candles together and they would still look coherent, with an almost seamless transition between them, so I had the idea to model only the candles as a group of assets, and a bunch of melted wax set as a complement. This way I’d be able to create a scene with several melted candles together and stuff like that without the huge drawback of a performance, hit as we’ll just have extra geometry where we really need it. Continue reading →

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Ornament Timelapse: Modeling & Sculpting

Ornament Timelapse: Modeling & Sculpting

Hey there timelapse voyeurs! For the first time in my life I decided to take guts to record myself doing some 3D stuff in a timelapse. I was really scared to be honest, this is some kind of nerd voyeurism, your freaks, but here we are, I got it!

Maybe you could learn something from my mistakes @ 15 fps
I’ll try to push myself into recording more timelapses like this one, if you guys like it. I’ll just need some more practice and time to get used to have a program recording all the crap I do without doing even more crap because of knowing it.

This ornament will be a (small) piece of the fence I’m making, maybe I’ll even record all the process of making this asset, from modeling to bake and then make a video series with them? Who knows!

A good amount of hours condensed in 8 mins, a bit too fast, but I’ll take note on this, anyway, Enjoy!

(In fact, I’ve already recorded another timelapse before, for my Barcelona Chair Modeling Tutorial for CG Masters, check it out if you want some cool tips on modeling! But that’s another history)

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Weekly #2: April 13th, 2015

Weekly #2: April 13th, 2015

Another week passes by, and more work has been done! This week was kinda short, since both Guilherme and I had other stuff that had to be done, so the time was more scarce than we thought it would be.
To help on this matter, we decided to spend one entire night into finding a good project management tool online which could be hosted on our server, and we found it! We’ll talk more about our project management on a upcoming post this week (or month).

* Well, actually Gustavo has a test today (he does Computer Science) and I’m taking the boat here (since I’m a bum without collegWAIT WHO SAID THAT) *

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Unleash Arena

Unleash Arena

It’s 2015. You look around and think: everyone you know, boys, girls, ladies and gentlemen, most of them, if not all, grew up with and have stories with\about games. Some used to play Atari in the old good days (that’s probably your father or uncle), some born in the Minecraft era (that’s probably your little brother or sister), but all of them share the same taste of liking an experience that brings them to a relaxing state, where they can just have fun with a keyboard or joystick and forget the rest.

Games are so magical that people can’t simply just experience them, ideas come and go on their minds all the time: “wow, what if in this game you could…!?”, ” I dreamed about a game where you were a … And had to …!”. That happens to everyone, you can’t avoid it, and that’s maybe what makes everyone love games.

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