RTS Movement and Basic Behaviors on Unreal Engine 4

RTS Movement and Basic Behaviors on Unreal Engine 4

For the past 3 years that I’ve been exploring the world of Entity-Component systems, I still find Unreal Engine’s approach one of the most solid ways of handling input and character controlling, however, it is kinda hard to imagine a game that’s not a FPS or an Action game modeled around it, since it seems that’s what it was built for. Since very often I see the argument that Unreal is not good for games that are not FPS, in this article I’ll walkthrough how to setup an RTS/RPG controller system for Unreal Engine 4.

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