What To Know When Creating Next Gen Assets

What To Know When Creating Next Gen Assets

Hey guys! I wrote an extensive guide about the next gen asset pipeline for my role at CGMasters, I hope I could clarify some doubts about the general pipeline of game art, and also show my general workflow when working in our current game, Arena:

● References

● When to use triangles

● Getting ready for sculpting

● Thoughts on retopology

● What makes a good UV unwrap

● Getting good normals from a bake

● Next gen texturing

● Resources (LOTS!)

Check the full article here: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets

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Making of the Dark Portal

Making of the Dark Portal

Hey guys, a while ago Bart from Blendernation asked me if I would be interested in writing a making of article for him of my Dark Portal render. Well… discover it yourself

This model was also the winner of CGSociety’s Hardcore Modeling Challenge as Best Model, Best W.I.P and Best Environment 😀

Way more cool articles on the track, stay tuned!

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