Hey guys! I wrote an extensive guide about the next gen asset pipeline for my role at CGMasters, I hope I could clarify some doubts about the general pipeline of game art, and also show my general workflow when working in our current game, Arena:
● References
● When to use triangles
● Getting ready for sculpting
● Thoughts on retopology
● What makes a good UV unwrap
● Getting good normals from a bake
● Next gen texturing
● Resources (LOTS!)
Check the full article here: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets