Unleash Arena

Unleash Arena

It’s 2015. You look around and think: everyone you know, boys, girls, ladies and gentlemen, most of them, if not all, grew up with and have stories with\about games. Some used to play Atari in the old good days (that’s probably your father or uncle), some born in the Minecraft era (that’s probably your little brother or sister), but all of them share the same taste of liking an experience that brings them to a relaxing state, where they can just have fun with a keyboard or joystick and forget the rest.

Games are so magical that people can’t simply just experience them, ideas come and go on their minds all the time: “wow, what if in this game you could…!?”, ” I dreamed about a game where you were a … And had to …!”. That happens to everyone, you can’t avoid it, and that’s maybe what makes everyone love games.

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Coding top-down movement with Box2D (and a new project)

Coding top-down movement with Box2D (and a new project)

Sometimes you decide you want to code a specific game genre once in your life, and until you develop something like what your mind pictured, you’ll be a slave of your mind. Nothing more will be done until you fulfill your inner gamedev wishes!

That’s the story of me. I always loved Top-down action games. Be it an ARPG like Legend of Zelda series, a brawler like Super Bomberman or a car stealing nirvana like PlayStation 1’s GTA 2, I love’em all. Instigating, I never tried to code one… Until now.

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