Unleash Arena

Unleash Arena

It’s 2015. You look around and think: everyone you know, boys, girls, ladies and gentlemen, most of them, if not all, grew up with and have stories with\about games. Some used to play Atari in the old good days (that’s probably your father or uncle), some born in the Minecraft era (that’s probably your little brother or sister), but all of them share the same taste of liking an experience that brings them to a relaxing state, where they can just have fun with a keyboard or joystick and forget the rest.

Games are so magical that people can’t simply just experience them, ideas come and go on their minds all the time: “wow, what if in this game you could…!?”, ” I dreamed about a game where you were a … And had to …!”. That happens to everyone, you can’t avoid it, and that’s maybe what makes everyone love games.

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How To Generate Procedural Racetracks

How To Generate Procedural Racetracks

This post’s been featured on Gamasutra!

The amount of procedural games nowadays is very big. From Minecraft to Canabalt, the replayability that this form of random game gives is very appealing to a lot of players; And to developers too, that sometimes doesn’t have enough time or skill to create levels good enough to keep players entertained for long time spans.

Subjects like procedural terrain and procedural events are well covered in a lot of sites in the web, some other subjects are covered in PCG wiki and some other forums. Even though, if you want to create some new type of procedural content, you have to venture and empirically test methods to create this content. We’ll treat here my adventure on creating procedural racetracks.

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